![]() ![]() Jay-K begins the interaction by taking the disc containing CORA’s “daughter”, and tells Rania to run along. Putting symbolism aside for now, the interaction between the two characters is painful. Not only that, but Rania begins her journey at the lowest parts of Nivalis, while Jay-K sits atop the Spire. There are a few symbolic elements that prove CORA is right (and of which are interesting in their own right), such as Rania being one of the lowest members of society, while Jay-K is at the highest due to her position as CEO of CorpSec. At the top of the Spire - the highest point in the game - Rania meets with Jay-K, who, according to CORA, is the direct opposite of Rania. Take, for example, the very last interaction Rania has with a new character. I’ll touch on the latter later, but for now, the script.Īt times, the story can come off rather uninteresting and particularly jarring because the script doesn’t flow very well. Because of this, the game relies heavily on two things a good script and good voice acting. What do I mean by this? Well, for one, the story is told through characters Rania interacts with. The issue with the story, however, doesn’t come from the story itself, rather through the storytelling. Of course, these cyberpunk elements have been done many times before, but that shouldn’t downplay it one bit. She will have to choose between killing the rogue AI CORA and replacing her with her “daughter” - possibly saving everyone in the process -, or sending her “daughter” to an abandoned city - potentially jeopardizing the citizens of Nivalis, but giving them a better chance in the long run.įor the basis of the story, it’s rather interesting. Whatever it may be, Rania will face a series of moral dilemmas.īy the end of the game, Rania will have to decide the fate of the city of Nivalis and its residents. Rania finds this out the hard way, causing her to lose a friend along the way.Įventually, Rania has to make a decision that will shape the lives of the people she interacts with, be it helping a pop-star named Dolly who has been replaced by a body double of herself and has no control over her career, or deciding who to save out of a group of people before they all succumb to a nerve agent. They’re an oppressive and totalitarian organization running everything behind the scenes, including people’s day to day lives. Rania is determined to find answers pertaining to CORA, so much so she’s willing to get involved with the wrong crowd CorpSec. Usually, the conversations make their way back to CORA. Throughout the story, Rania will meet with people and assist them in some way. Everyone, in some way, is obsessed with CORA, an AI that has outgrown her britches and has run amok causing an unprecedented amount of infrastructure issues that have resulted in a huge number of deaths. Everyone is concerned with their own lives, and for good reason Nivalis seems to be crumbling bit by bit, and only a few people in the city care about getting it back in order. Nivalis is bright and overwhelming, and the characters you meet don’t seem to give a damn about who you are. You’re the new kid on the block and are taking your first steps into this cyberpunk world. There are a few times throughout the game where you’ll be instructed to make a time-sensitive delivery, and you have to rely on your skill to do so (and, there’s definitely some skill involved in operating that HOVA, but we’ll get to the mechanics a little later on).Ĭloudpunk has an interesting story. Though, of course, curiosity always gets the better of us, and so our character, Rania, always tends to break the second rule. It’s a straightforward premise that’s outlined to you right from the first time you take control of your hovercraft, the HOVA. NOTE: there will be some spoilers within the rest of the review, so read at your own risk. Under the instruction of Control, you’re informed Cloudpunk only has two rules: don’t miss a delivery, and don’t ask what’s in the package You play as Rania who’s working for the shady delivery service, Cloudpunk. But, now that I have my hands on it, is it really all that good?Ĭloudpunk is a neon-noir story set in the city of Navalis over the course of your first night. I’ve been tracking this one since it first popped into my social feed, and have been enthralled with it ever since. One of these games is Cloudpunk, developed by ION LANDS, which has seen a release on PC, Nintendo Switch, PlayStation 4, and Xbox One. Maybe it’s due to the impact Cyberpunk 2077 is having on the market, or maybe because it’s such a damn cool genre whatever it may be, there’s a lot of ‘em. There’s such a huge influx of games that it can be hard to find a few that stand out. It seems like the cyberpunk genre is the talk of the town recently.
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